AI Insights · Timothy · July 2024
Top 5 Basketball Games Performance in Europe Q2 2024
In Q2 2024, the top basketball games in Europe showed varied trends in downloads, revenue, and active users. Discover key performance insights from Sensor Tower.
In the second quarter of 2024, the top 5 basketball games on a unified platform in Europe exhibited diverse performance metrics across downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Basket Battle saw a steady rise in weekly downloads, peaking at around 146K in the final week of June. Revenue fluctuated slightly, reaching a high of approximately $143 in early April and stabilizing around $89 by the end of June. The game maintained a robust active user base, with weekly active users increasing from 1.54M to 1.57M over the quarter.
NBA LIVE Mobile Basketball experienced significant weekly download spikes, notably peaking at 107K in mid-April. However, downloads gradually tapered off to 33K by late June. Weekly revenue remained relatively strong, peaking at $5.9K in late April but declining to $3.4K by the end of June. Active users also fluctuated, with numbers reaching nearly 1M in late April before dropping to 711K by the end of the quarter.
Basketball Stars™: Multiplayer showed a consistent increase in weekly revenue, culminating at $12.9K in the last week of June. Downloads varied throughout the quarter, with a significant peak of 68K in mid-April before settling at around 37K by the end of June. The game’s active user count also showed variance, peaking at 219K in late April and then stabilizing around 159K towards the end of June.
Basketball Arena - Sports Game exhibited a steady stream of weekly downloads, with numbers ranging from 22K to 30K throughout the quarter. Revenue remained relatively stable, fluctuating between $2.3K and $3.3K. The game saw its active user base hover around 100K, with a slight increase to 101K by the end of June.
Jump Dunk 3D had a notable spike in downloads in late April, reaching nearly 30K, before dropping to around 10K by the end of June. Revenue saw minor fluctuations, peaking at $65 in late April. Active users peaked at 62K in late April but declined to 31K by the end of June.
For more detailed insights and data, visit Sensor Tower.